Post by SWO_Daddy on Mar 2, 2020 8:09:27 GMT
Brigs, I think we do this at 300 points...
This is ship we are playtesting, a two sided card...
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Doolittle Raid Hornet (CV 8)
1941
Flag 1
Points: 24
CAP 3
MG: 5/5/4
AA: 7
Armor: 4/10/4
Doolittle Raid: This unit has 3 Bomber Flights that function as aircraft squadrons, but they do not count against this carrier’s aircraft capacity. Represent them using markers. Other aircraft based on this unit at the beginning of the game may not perform missions until all of these Bomber Flights are destroyed or removed from play. At the beginning of the Air Return phase after a Bomber Flight performs a mission, if it wasn't aborted or destroyed, remove it from play and score 3 Victory points. Bomber Flight: Armor 4, Vital Armor 8, Bomb 8. These Bomber Detachments may be aborted or destroyed normally, and they may not benefit from Escort or Expert Bomber.
All hands to the Hanger Deck: After all B-25s based on this unit have been destroyed or removed from play, you may flip this card over (or replace it with the Fighting Hornet (CV-8) card).
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Fighting Hornet (CV 8)
1941
Flag 0
Points: 24
CAP 3
MG: 5/5/4
AA: 7
Armor: 4/10/4
Expert Bomber 2: Once per turn, you may choose a friendly Dive Bomber. That Dive Bomber rolls 2 extra attack die when making Bomb attacks this turn.
Determined Torpedo Planes: At the beginning of the Air Mission phase, select one Torpedo Bomber based on this unit. If that Torpedo Bomber is aborted by a ship's AA attack during the air mission phase, roll a die. On a 1, destroy the Torpedo Bomber. On a 4 or higher, the Torpedo Bomber can make Torpedo attack with one less torpedo die.
Task Force Guardian: While this unit is in the same sector as a friendly Carrier unit, enemy units can't attack that Carrier until this unit has been attacked at least once in the same phase.
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I'll get opposing fleets posted in the next couple days.
This is ship we are playtesting, a two sided card...
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Doolittle Raid Hornet (CV 8)
1941
Flag 1
Points: 24
CAP 3
MG: 5/5/4
AA: 7
Armor: 4/10/4
Doolittle Raid: This unit has 3 Bomber Flights that function as aircraft squadrons, but they do not count against this carrier’s aircraft capacity. Represent them using markers. Other aircraft based on this unit at the beginning of the game may not perform missions until all of these Bomber Flights are destroyed or removed from play. At the beginning of the Air Return phase after a Bomber Flight performs a mission, if it wasn't aborted or destroyed, remove it from play and score 3 Victory points. Bomber Flight: Armor 4, Vital Armor 8, Bomb 8. These Bomber Detachments may be aborted or destroyed normally, and they may not benefit from Escort or Expert Bomber.
All hands to the Hanger Deck: After all B-25s based on this unit have been destroyed or removed from play, you may flip this card over (or replace it with the Fighting Hornet (CV-8) card).
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Fighting Hornet (CV 8)
1941
Flag 0
Points: 24
CAP 3
MG: 5/5/4
AA: 7
Armor: 4/10/4
Expert Bomber 2: Once per turn, you may choose a friendly Dive Bomber. That Dive Bomber rolls 2 extra attack die when making Bomb attacks this turn.
Determined Torpedo Planes: At the beginning of the Air Mission phase, select one Torpedo Bomber based on this unit. If that Torpedo Bomber is aborted by a ship's AA attack during the air mission phase, roll a die. On a 1, destroy the Torpedo Bomber. On a 4 or higher, the Torpedo Bomber can make Torpedo attack with one less torpedo die.
Task Force Guardian: While this unit is in the same sector as a friendly Carrier unit, enemy units can't attack that Carrier until this unit has been attacked at least once in the same phase.
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I'll get opposing fleets posted in the next couple days.