Post by markc3711 on Jan 1, 2020 18:03:38 GMT
Background
Orote Peninsula, 28 July, 1944 During the early afternoon, while this situation was being rectified, General Shepherd went forward on a reconnaissance of his front lines. Quickly sizing up the gravity of the situation he sent a request to General Bruce for a platoon of Army tank destroyers to augment the fire from the brigade's tanks and a platoon of Army light tanks that had just arrived on the scene.
VICTORY CONDITIONS:
Americans: Clear the jungle of Japanese and capture the airfield by turn 8.
Japanese: Avoid the American victory conditions.
8 turns Japanese set up first, Americans move first
Map Configurations
George-2 Name lower lefthand corner
Fox-2 Name lower lefthand corner
George-1 Name lower lefthand corner
N↑
Map Setup
1. Roads and river do not exist on Fox-2.
2. Set up airport on George-2.
3. No roads exist on George-2.
Special Rules and Options:
Two Defending Infantry in middle two jungle hexes on southern edge of Fox-2. Setup strongpoint in front of jungle.
Two Defending Infantry in middle two jungle hexes on northern edge of Fox-2. Setup strongpoint in front of jungle.
One Defending Infantry in the front hex of the three jungle hex on Western edge of Fox-2.
Set up sandbags in front of each pillbox.
Barbed Wire-two hexes in front of pillbox.
Set up minefield between barbed wire and pillbox.
Tank traps-in front of barbed wire.
To add balance to scenario: Add three 47mm Type 1 Antitank Gun.
One Type 92 MG Team per pillbox.
Units
Japanese-Elements of the 38th Infantry Regiment-Set up in jungle on Fox-2.
10x Barbed Wire 15x Arisaka Rifles 5x Type 89 Mortar 5x Sandbags
5x pillbox 5x Type 92 MG Team 5x Imperial Sergeant 5x Minefield
5x Imperial Sniper 3x SNLF Captain 5x SNLF Fanatics 5x Tank Traps
5x Honor Bound Hero 5x Type 99 LMG 2x Strongpoints
Americans-Elements of the 4th Marine Regiment
3rd Battalion-set up on the right on George-1
1x M2-2 Flamethrower 3x Marine Riflemen 1x BAR Gunner 1x M2 Mortar
1x Marine Sergeant 1x "Red Devil" Captain 1x Thompson Gunner 1x Resourceful Hero
1x Engineer 1x M1919 MG Team
Turn 2-In support-1st Tank Platoon
1x Sherman "Easy Eight" 2x Sherman Tank 1x Sherman Commander
2nd Battalion-Set up in the center on George-1
Same as 3rd Battalion
Turn 3- In support-2nd Tank Platoon
Same as 1st Tank Platoon
1st battalion-Set up on the left on George-1.
Same as 3rd Battalion
Turn2-In support-3rd Tank Platoon
Same as 1st tank Platoon
Turn 4-In support
3x M-10
3x M3 Stuart Tank
Aftermath
The massed armor cracked the rifle range defense line and infantry units followed closely behind to exploit the breakthrough. This had been one of the most formidable enemy positions encountered by the brigade, and it was here that the Japanese command had ordered its soldiers to hold until killed. Marines counted approximately 250 pillboxes and emplacements in this general area after the attack. Their reduction permitted the advance to sweep forward to within 150 yards of the airfield, where units set up for the night.
Orote Peninsula, 28 July, 1944 During the early afternoon, while this situation was being rectified, General Shepherd went forward on a reconnaissance of his front lines. Quickly sizing up the gravity of the situation he sent a request to General Bruce for a platoon of Army tank destroyers to augment the fire from the brigade's tanks and a platoon of Army light tanks that had just arrived on the scene.
VICTORY CONDITIONS:
Americans: Clear the jungle of Japanese and capture the airfield by turn 8.
Japanese: Avoid the American victory conditions.
8 turns Japanese set up first, Americans move first
Map Configurations
George-2 Name lower lefthand corner
Fox-2 Name lower lefthand corner
George-1 Name lower lefthand corner
N↑
Map Setup
1. Roads and river do not exist on Fox-2.
2. Set up airport on George-2.
3. No roads exist on George-2.
Special Rules and Options:
Two Defending Infantry in middle two jungle hexes on southern edge of Fox-2. Setup strongpoint in front of jungle.
Two Defending Infantry in middle two jungle hexes on northern edge of Fox-2. Setup strongpoint in front of jungle.
One Defending Infantry in the front hex of the three jungle hex on Western edge of Fox-2.
Set up sandbags in front of each pillbox.
Barbed Wire-two hexes in front of pillbox.
Set up minefield between barbed wire and pillbox.
Tank traps-in front of barbed wire.
To add balance to scenario: Add three 47mm Type 1 Antitank Gun.
One Type 92 MG Team per pillbox.
Units
Japanese-Elements of the 38th Infantry Regiment-Set up in jungle on Fox-2.
10x Barbed Wire 15x Arisaka Rifles 5x Type 89 Mortar 5x Sandbags
5x pillbox 5x Type 92 MG Team 5x Imperial Sergeant 5x Minefield
5x Imperial Sniper 3x SNLF Captain 5x SNLF Fanatics 5x Tank Traps
5x Honor Bound Hero 5x Type 99 LMG 2x Strongpoints
Americans-Elements of the 4th Marine Regiment
3rd Battalion-set up on the right on George-1
1x M2-2 Flamethrower 3x Marine Riflemen 1x BAR Gunner 1x M2 Mortar
1x Marine Sergeant 1x "Red Devil" Captain 1x Thompson Gunner 1x Resourceful Hero
1x Engineer 1x M1919 MG Team
Turn 2-In support-1st Tank Platoon
1x Sherman "Easy Eight" 2x Sherman Tank 1x Sherman Commander
2nd Battalion-Set up in the center on George-1
Same as 3rd Battalion
Turn 3- In support-2nd Tank Platoon
Same as 1st Tank Platoon
1st battalion-Set up on the left on George-1.
Same as 3rd Battalion
Turn2-In support-3rd Tank Platoon
Same as 1st tank Platoon
Turn 4-In support
3x M-10
3x M3 Stuart Tank
Aftermath
The massed armor cracked the rifle range defense line and infantry units followed closely behind to exploit the breakthrough. This had been one of the most formidable enemy positions encountered by the brigade, and it was here that the Japanese command had ordered its soldiers to hold until killed. Marines counted approximately 250 pillboxes and emplacements in this general area after the attack. Their reduction permitted the advance to sweep forward to within 150 yards of the airfield, where units set up for the night.