One trend that I think has been problematic with the Forumini decks is the small number of ships given a flag rating. These are pretty important in the game when building a fleet. I think this is another case of being "too historical."
Number of flags/ Percent of set-deck
Set 1 12 19% Set 2 10 17% Set 3 8 20% Set 4 5 13% Set 5 8 21% Set 6 10 25%
Deck A 8 11% Deck B 5 7% Deck C 11 15% Deck D 3 4% Deck E 7 10%
I understand that most of the "iconic" ships that were generally more likely to be flagships have been done. But I don't think we have done enough. I know there is a strong tendency to not want to bump a favorite ship's cost for the flag in order to keep the price/value proposition high. I think this needs to be resisted a bit. Virtually any battleship, carrier or heavy cruiser could function as a flagship. Especially something to consider if a capital ship is not turning up anything very unique for SAs and will end up rather vanilla.
Last Edit: Sept 16, 2019 2:26:52 GMT by weedsrock2
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Because flag 1 and 2 are mutually exclusive it makes flag 1 sort of a points bloat.
It's a shame they weren't more inclusive even if nothing more then tie breaker being the addition of all flags combined.
I know a lot of people believe the Flag 1 is somewhat useless. But our club has discovered that it has become quite valuable now that Flagships have become more rare.
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Post by mnnorthstars on Sept 28, 2019 21:25:47 GMT
Just don’t make them French cruisers.
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This is the list of cruisers that don’t have an initiative bonus. If you’re playing the Milan Smoke gambit then these are the only ones you can take: a 1944 hypo, a decent cruiser, an overcosted set 1 piece, and a minelayer.
This is the list of cruisers that don’t have an initiative bonus. If you’re playing the Milan Smoke gambit then these are the only ones you can take: a 1944 hypo, a decent cruiser, an overcosted set 1 piece, and a minelayer.
I get the French cruiser issue, but that is just another expression of being too "historical." We need to be looking at the distribution of Flag based on game balance needs rather than slavishly only giving Flag to ships that actually served as a flagship. In fact, just because a ship acted as a flagship doesn't mean it automatically has to get a Flag either. Any ship that could have operated as a flagship (virtually any "rare" type in the game) could be considered as a potential candidate. We don't need to go overboard and do a ton of flagships. I am just saying I think we could do a better job of keeping our eye on flag distribution. It's a very important part of the game.
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I like the smaller type flagged ships as much as anything, added nice uniqueness to Taney and probably made it more playable. Cruisers are good and even flagship aux landing types could get more in if we had the right types.
Its a good point with options.
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Historically speaking we may make a flag version of any ship that have leaded a battlegroup at one point during the war.
For the matter of what "ifs", it is very likely that one of BB, CA, CC (even some CL) classes could have acted as battlegroup leader. So it also leave the possibility to make a flag version of one of the what "ifs".
This biggest problem I see with producing a lot of additional ships with Flag is the uncomfortable reality is 0 Flag (and seeking to lose initiative), particularly in conjunction with smoke, is a "Thing". My experience is it is best to seek initiative bonus in builds that leverage air, subs, and "rush" SAs that gain quick positional advantage. But if you want to use smoke most effectively, its best to avoid Flag entirely.
Flag 1 just ends up being a "tweener". Without other initiative bonuses to help it along, its disadvantaged vs. Flag 2 initiative-seeking fleets, and its disadvantaged against Flag 0 smoker fleets. It can be made to work, because there are a lot of other factors in building a competitive fleet, but I generally avoid Flag 1 ships if I can, unless they are already in a fleet with Flag 2 ship and I'm seeking initiative.
The unfortunate side of all of this is all of the above isn't really driven by the way fleets would historically operate. Certainly, the presence or absence of a flag ship wouldn't have so dramatic effect on things like laying smoke screens. Its a game mechanic thing that, while not the most historically accurate, is a part of the game we have to live with.
I have no objection to more or less Flag-equipped ships, but I don't think we needed to deliberately rush to add a bunch to the game. Use it where it makes sense, with the recognition that Flag 0 ships have an absolute place in the game as well.
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I wasn't advocating for an abnormally high number of ships with a flag (1 or 2) rating, but I would like to see it back to the more normal average of around 15 to 20% or so. It may not be totally historical, but it is an important part of the way the game is structured. As I said above, in our game club it has become more valuable to have at least one Flag 1 ship simply because in our case so many builds end up without a flagged ship at all. And not because we were intentionally trying to build a smoker fleet. It has just becomes more likely to not have a ship with flag when you are focused on maximizing other fleet characteristics. And when we do want to build a high initiative fleet the number of ships even with Flag 2 has essentially become more scarce overall than with the WotC cards. I think the tendency is for most of us (me included) to prefer to maximize the point value of a card without a "flag tax."
So my point in starting this thread was to make us aware that we create significantly fewer ships with a flag rating, and that we needed to be more proactively aware of that. Maybe Flag 1 is more of a "negative SA" to some players, but that is part of the game. I don't think it should be easier to avoid a Flag 1 ship than with just the WotC cards even if that is the way they are viewed by some. At least not so significantly so.
Weeds, don't get my wrong. Some ships genuinely deserve a flag 1 rating. And others probably ought to get it to prevent them from being absolute low-initiative monsters (particularly when it comes to some of the super, pre-war fantasy BBs...its a good way to keep them in check and avoid having them wreck the early war game). My only point really is we have to recognize how the ships get used "in the wild". Zero initiative and high initiative fleets are an unavoidable part of the game, and players that optimize towards those extremes might not use a Flag 1 ship as often as we might like. I occasionally run across a Flag 1 ship I really want to use and take it, regardless of the metagame, but at this point, with 11+ decks, there are enough good ships in the big Navies with Flag 0 or Flag 2 that I can usually avoid a Flag 1 if I really want to. Adding more Flag 1 units to the game wont change that. Just too many other good options out there now.
Again, not opposed. The distribution should be balanced in my view. Can't promise that Flag 1 units will get taken a lot as "the" Flagship of a fleet, but they have there place.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones
Weeds, don't get my wrong. Some ships genuinely deserve a flag 1 rating. And others probably ought to get it to prevent them from being absolute low-initiative monsters (particularly when it comes to some of the super, pre-war fantasy BBs...its a good way to keep them in check and avoid having them wreck the early war game). My only point really is we have to recognize how the ships get used "in the wild". Zero initiative and high initiative fleets are an unavoidable part of the game, and players that optimize towards those extremes might not use a Flag 1 ship as often as we might like. I occasionally run across a Flag 1 ship I really want to use and take it, regardless of the metagame, but at this point, with 11+ decks, there are enough good ships in the big Navies with Flag 0 or Flag 2 that I can usually avoid a Flag 1 if I really want to. Adding more Flag 1 units to the game wont change that. Just too many other good options out there now.
Again, not opposed. The distribution should be balanced in my view. Can't promise that Flag 1 units will get taken a lot as "the" Flagship of a fleet, but they have there place.
I think we are overall vigorously agreeing with each other.
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