HMAS Hobart Class: Perth Class Light Cruiser Commissioned: Jan 1936 transferred to RAN 1938 Fate: Scrapped 1962 Displacement: 6980 tons standard Length(OA): 562 ft 3 in Beam: 56 ft 3 in Speed: 32.5 Knots Armament: 8 x 6in/50 (4 x 2), 8 x 4in/45 DP (4 x 2), 2 x 20mm AA (2 x 1), 12 x 0.5in MG (3 x 4), 8 x 21in TT (2 x 4)
So the could all be valid SAs. Though i'd say we'd make it Floatplane Detachment 1 and only give it the one token.
Personally, i'm leaning towards Fly off Strike
FLY-OFF STRIKE: Once per game during the Air Mission phase, you may place a marker on the map that functions as an Aircraft squadron. Remove it from play when it's aborted, destroyed, or at the beginning of the Air Return phase, whichever happens first. Fly-off squadron; Armor 4, Vital Armor 7, Bomb 7
SCOUTPLANE ATTACK: During the first turn of the game, you may declare you're using Scoutplane Attack. If you do, assign the scoutplane attack during the Air Mission phase. The scoutplane can be attacked during the Air Defense phase. It has; Armor 3, Vital Armor 5, a Bomb attack of 2, and it can be aborted or destroyed normally.
SEAPLANE DETACHMENT 1: This unit comes with one seaplane detachment that functions as an Aircraft squadron. Represent it with a marker. When this unit is destroyed, remove the marker from play. The detachment can be based only on this ship. Seaplane squadron: Armor 3, Vital Armor 6, Gunnery 1, Antiair 4, ASW 2, Bomb 4
FLOATPLANE DETACHMENTS: This unit comes with two seaplane detachments that function as Aircraft squadrons. Represent them using markers. When one is destroyed, remove its marker from play. When this unit is destroyed, remove both markers from play. The detachments can be based only on this ship. Seaplane squadrons: Armor 3, Vital Armor 6, Torpedo 1, ASW 2, Bomb 5
To you from failing hands we throw the torch be yours to hold it high. -In Flanders Fields. John McCrea