This thread is in the WAS section & has several posts. I figured we should ask it here. What would you like to see if this game was reintroduced? Random Boosters like before, maybe theme based boosters, a particular battle with appropriate units? How would you package & market AAM to make it a successful business venture & something that people would want & enjoy? Thanks in advance for any & all replies.
I have thought long and hard on this subject and literally have pages of notes I'll try to be brief and spare you somewhat from my madness!
Regarding distribution, my favorite thing about the old way was having pre-painted, durable miniatures of reasonable quality in 1/100 scale. Random boosters or not doesn't really matter to me -- that's a business decision, I'd have to leave that to the money guys!
I'd like it if infantry models had 3-4 men to a base. That would emphasize that each model represents multiple people, and also make infantry "feel" more valuable, if for no other reason than by weight! Maybe that would open some doors for putting more infantry into Rare slots.
If random boosters have to be a thing, I think it would be great if some thought were put into drafting as a style of play. Whether that means ensuring each booster has an equal number of Axis and Allied units, or having separate boosters for each side, I'm not sure. Using drafting as a mechanic to "make do with what you've got" would be an exciting way to create some more interesting lists for tournament play.
Other thoughts for list building might be a more in-depth way to select units than just by points. Maybe decide what unit forms the core of your side, and what support is available, and pick only from those lists. A campaign system where you build a roster, deploy subsets in each match, and tally up experience and upgrades would be marvellous.
From a rules perspective, I'd like to see some more done to make light vehicles (trucks, cars, halftracks, recce) more useful. I've seen some interesting things done by Zvezda's "Art of Tactic" and even by Draco Ideas' card game "2GM Tactics" regarding supply lines, ammo, and deployment. Also I like the morale systems in Bolt Action and in Band of Brothers better than AAM, so it would be interested if something could be applied. Infantry should have flanks, no?
Lemming, I dabbled with a campaign type game awhile back. Start with Basic Recruits for each side, the Untested Recruit for the US & other units proxy for Germany, I used Hungarian Huzagols for German Recruits in this instance. I used only +1 or +2 initiative leaders. Then as battles/games occur, they gain expeience & become better quality units. Example: Untested Recruits become M1 Garands, M1 Garands advance to Buffalo Soldiers. I chose this progression for the Steely Resolve SA representing seasoned trroops being tougher to destroy. It was/is a work in progress still but it did solitaire play interesting. It causes a player to consider casualties. Instead of fighting till the last piece, you have to have units left to advance to better units. Just something I have expeimented with to keep within the AAM ruleset & make for different ways of play. Thanks for your suggestions.
I only playtested the USA & Germany but did work out a table of advancement for Russia, UK/Commonwealth & was working on Italy. Japan was more challenging, it has less to work with & was organized differently gamewise. I think I still have my rough drafts if you are interested in trying it out.
Lemming, Also, some things you mention were addressed in the Expanded Rules. Enfilade fire was covered, infantry flanks & rear target facing. Grazing Fire was also in the Expanded Rules & Overwatch. Houserules are also a good option. As I recall, maus had some good ones for his playgroup.
Edit the current rules to one book(let) (including all faq and errata) and possibly integrate the air game rules.
Pick a scale for the maps and reprint all the maps to that scale. Possibly selling maps in various map packs.
Correct all the cards of all existing errors; make cards for each nation for units that were usable by multiple nations. Then make nation decks of cards for every nationality or just one big deck of all the cards.
Scenario books.
WotC can license miniature production to some one like Wizkids. No more random boosters. You would do starter armies by year; that would give new players all the essential units they need to get started. You could then do nation packs, battle packs, or packs of all one unit type (say all basic infantry) or squad packs (say several basic infantry, a machine gun or SMG and a commander).
If WotC wants nothing to do with the miniatures:
Edit the current rules to one book(let) (including all faq and errata) and possibly integrate the air game rules.
Pick a scale for the maps and reprint all the maps to that scale. Possibly selling maps in various map packs.
Correct all the cards of all existing errors; make cards for each nation for units that were usable by multiple nations. Then make nation decks of cards for every nationality or just one big deck of all the cards.
We would have to decide if we’re going to scrape the WotC cards and replace them with homebrewed cards or keep the WotC cards and add some more homebrewed units to the mix.
Scenario books.
No miniatures.
As a startup made up of current players the name of the game is cash. After crowd source funding the cost to license from WotC, and the start up costs, the initial stock offering to players who are interested, the company would then have to move product out the door to get going. The fastest way to do that is to just print the rules, maps, and unit cards. Let everyone just buy whatever miniatures they want to use for the near future.
The best example of this is when SFR Inc. got the rights to Dragon Dice from WotC to produce. from WotC to produce.
One of the big selling points for me at least was the pre-painted miniatures. Not everybody can paint. I came to wargaming by way of the Avalon Hill bookcase games. Loved the detail, the combined arms effect & tactical aspect but little cardboard squares left much to be desired. The stacks were always getting knocked over, the minis don't topple over usually.
Platoons. I enjoy making historical lists and that aspect of the game. It always feels odd to me to have say. a coupe of infantry or a odd ball half track with a tiger in a 100 point list. Putting units together that make sense and trying to capture objectives feel more fun to me.