been looking around on the steam workshop trying to see if anyone has created the game and posted on there and havn't seen it, so 2 questions;
Has this already been created by somebody on here and just not shared to the steam workshop? I would love to get my hands on it if it has been to make it a little easier to play with friends back home (also, i would be more than willing to play anyone from here)
If it hasnt been created, would there be any issues if I tried to create it myself using the custom cards from this website? For now I would not be sharing it to the Steam Workshop, I also would not be doing and 3D models or Scripting, so it would require players knowing the rules (from the looking around I've done on here, I don't think that should be much of an issue), and ships on the board would just be a 2D tile, but it would work
I had a client purchase my digital files for use in TTS. There was a bit of a hiccup, they didn't look great to begin with, but I was able to work out a solution with them. My files are for 3D printing and so they don't have any textures but they are of an appropriate detail for TTS. If you are interested in using the 3D models, I can send you the prepping procedures that I sorted out with the other client to get the models looking decent on TTS. Unfortunately due to licensing issues, my models cannot be put up on the Steam Workshop. I'm not 100% sure how Steam Workshop game sharing is setup, but 2D tile placeholders could be used for the Steam Workshop version and those can be replaced by the 3D versions on local copies by any users with a license to my designs.
Oooooooh, if you don't mind! For personal use that would awesome to get those put in there at some point
And at some point I'll have a bit of extra cash to purchase your models (and a printer too, lol)
So this was the solution that we came up with, starting with my standard .obj file. This was done in Blender, which is a free open source software.
Starting with the default Blender startup; Once open, right click on the cube in the center of your screen such that it is highlighted with a yellow border. Press 'x' and then click "delete". Click on File -> Import -> Wavefront (.obj) Find the file you wish to fix, select it, and click "Import OBJ". Right click the newly imported model so that it's highlighted. On the right of your screen, there is a horizontal bar with a bunch of icons. One is a camera, another is a wrench, plus a bunch of other ones. Click on the wrench.
If you can't find the bar, find a little drop down menu in the corner of any one of the sections of the screen (except your 3D panel which you will be using to verify that things are looking fine). Select the "properties" option.
If you have found the wrench and clicked on it. You should see a drop-down menu that says "Add Modifier". Use the "remesh" modifier, set the mode to smooth, and octree depth to 9. Click "Apply". Then use the "decimate" modifier, ratio .25. (Check near the top of the window where it says "Verts:" If that number is still greater than 30k, then make the ratio smaller. If you want you can also make the ratio larger if you can.) Click "Apply" again. Finally, File -> Export -> Wavefront (.obj), in the bottom left corner check the "triangulate faces" option, it might be hidden behind a scroll menu), click "Export OBJ"
The model should now be more suitable for use in TTS than it was before. The original issue was that it would have some strange lighting effects that were not pleasant. This process simply serves to remove those lighting effects. The original .obj file is technically fine to use in TTS. There may be better solutions but this was what we found that was good enough for my client. It does make the edges a bit fuzzy but at the size you'll be scaling the models to, it will look just fine.
Please try this out on my free sample models. I cannot provide any warranty on the results of use of my models for TTS, they are designed for 3D printing. I am very excited to see them used for other things but I can't guarantee support for use outside my area of expertise.