If any body is interested in a solitaire scenario, there is one the AXIS and ALLIES site on the resource page. It is called EASTERN FRONT CAMPAIGN HELLS GATE. Scenario EF-2. I have it saved in PDF and can email it to anybody that is interested.
I have dabbled with solo play a bit. I would pick a country, say Germany, decide how big/how many points do I want to build with & then create an opposing army using Formations & if it was to be equal points, use Formations to get close & then fill out with single units to reach the point level. It somewhat gives a balance, some Formation use can be a bit Commander heavy but it has also produced some interesting builds. Some are more competitive than others but overall it works out fairly well. Do not try to favor one side over the other too much. I realize that the chosen country should be favored but try to think evenly for both sides. You can also experiment with tactics & strategies for both sides as well. Overall, play honestly. No rerolls or movement fudging, by this I mean do not move into obvious kill situations. Solo play can be done but it is not as fun as a real opponent. Just what I have tried to get more time with my "Plasticrack"..... I hope this gives some ideas for solitaire play.
Also, decide what type battle/game you want to play....Attack/Defend......Historical, might need some research for appropriate units....Death Match...An Objective...or just a Battle Royale....lots of units going at each other until one side is whittled down to little or nothing at all. Most of all.....ENJOY!!!
The formation build sounds like a good idea, I am going to try that. I just tried playing one of the North Africa scenarios, "Operation Battleaxe". I didn't have the time to completely finish it out, but it seemed to play out OK. As long as you play each side in its best interest, it is fairly easy to make a decision on how to move. The fact that is a attack/defend scenario with a turn limit makes the decisions easier.
Post by armchair general on Apr 9, 2019 20:22:03 GMT
There also was a good solo scenario that was posted many years ago on the original AH Forum. It's Japanese vs. U.S. I still have a paper copy; I'll try and scan it in this week and put it at least in DropBox. I think it's one that you could tinker with and use in any Theater during WWII.
Late to the party here, but you might get some interesting ideas from Donald Featherstone's book on solo wargaming. He has some tried and true ideas based on using homemade decks of cards that will simulate reserve units arriving at different times and/or coming in at different edges of the map. See: www.amazon.com/Donald-Featherstones-Solo-Wargaming-Featherstone-ebook/dp/B00GHPTQCU
You could perhaps have an entrenched enemy and a lesser attacking force to try and defeat them. With reinforcements for each defensive position taken.
When youve taken them all you have 100% of the points they started with. But since there not moving. You can bring force to bear as the attacker on equal/advantageous terms
Col. Maczek, I assume you have utilized this book, can you elaborate a little. Have you had any luck applying to AAM? and what are your thoughts.
Hi, Mike:
I have toyed around some with Featherstone’s suggestions. His book has a whole mess of suggestions, but I like using using index cards to write down batches of reinforcement units and then shuffling the cards and randomly drawing them each turn to see who shows up. It doesn’t really work with strictly historical scenarios, but for fictional scenarios or episodes based loosely on historical events it works fine. I also sometimes randomly roll a die for what compass direction the relief forces come onto the map.
The other method that Featherstone uses is Richard Borg’s system of order actions based on right flank, center, and left flank indicated by a deck of cards. I haven’t tried it yet, but wouldn’t mind. See: en.wikipedia.org/wiki/Richard_Borg
That card system of Borg’s works really well with playing Memoir ’44 and Battle Cry solo. It would need tweaking for AAM, but I could see it working.