Post by JeanLarr68 on Feb 13, 2019 3:31:52 GMT
NEW: updated 2-24-2019
docs.google.com/spreadsheets/d/1V7uN6OoBYHgbekhXZxCImLOJTrpL7xlsJA5iRSUc9oc/edit?usp=sharing
Detail Damage: Role one extra dice of different color with attack roles, if success other color dice show where the damage is and ships now last little longer. Thus now repair role can be made later turn.
Carrier: 1) Main Gun 2) 2nd Gun 3) Flt Deck 4) AA 5) ENG 6) Torpedo first to be hit then HULL
Battleship: 1) Main Gun 2) 2nd Gun 3) 3rd Gun 4) AA 5) ENG 6) Torpedo " " "
Cruisers: 1) Main Gun 2) 2nd Gun 3) Torpedo 4) AA 5) ENG 6) Hull " " "
Destroyers: 1) Main Gun 2) Depth 3) Torpedo 4) AA 5) ENG 6) Hull " " "
Submarine: 1) Torpedo 2) Torpedo 3) Torpedo 4) HULL 5) ENG 6) HULL " " "
Auxiliary: 1) Main Gun 2) Main Gun 3) Torpedo 4) AA 5) ENG 6) HULL " " "
Installation: 1) Main Gun 2) PORT 3) AIRFIELD 4) AA 5) FUEL 6) HQ first to be hit then Facility
Torpedo attacks always hit the HULL important to remember!
FLEET ORDERS:
Draw One card Fleet order for Flagship one ship and Two cards for Flagship Two ship.
docs.google.com/spreadsheets/d/1E_wWcQ-gywcDar3uvzOYhtXHTh-yXyWNHgSG_vIytZI/edit?usp=sharing
Card Verbose: of various orders played one card per turn, if flagship sunk with card not played it is lost as well.
example:
Ba Ba Blacksheep one squadron USMC F4U-1A Corsiar available to attack this game turn
Sink the Bismarck one squadron Swordfish MK.II available to attack this game turn
Operation K one squadron A6M2-N Rufe available to attack this game turn
Tuskegee Airmen one squadron P-51D Mustang available to attack this game turn
30 Sec Over Tokyo one squadron B-25H Mitchell available to attack this game turn
Flank Speed All vessels move one extra sea area.
Out of Supplies vessel of your choice move to border edge of game area for replenishment.
Torpedo Swarm: vessels etc.
These cards will make Flagships more useful in the game with a punching power they have not had.
Flagships staking: Flag 1 per other 1-3 vessels and Flag 2 per other 1-5 vessels
Face card layout:
Naval Flags W A R top border
FLEET ORDERS stencil blk on wood deck plank
Naval Flags S E A bottom border
drive.google.com/file/d/1bvwEwP0X_1E2K1AiA6w7pSO-Yv4SfV7u/view?usp=sharing
2010 Rulebook:
drive.google.com/file/d/17YFpDGvGWobUneWvIG6kiyqgAkxGPIcz/view?usp=sharing
Tell me what you Think
docs.google.com/spreadsheets/d/1V7uN6OoBYHgbekhXZxCImLOJTrpL7xlsJA5iRSUc9oc/edit?usp=sharing
Detail Damage: Role one extra dice of different color with attack roles, if success other color dice show where the damage is and ships now last little longer. Thus now repair role can be made later turn.
Carrier: 1) Main Gun 2) 2nd Gun 3) Flt Deck 4) AA 5) ENG 6) Torpedo first to be hit then HULL
Battleship: 1) Main Gun 2) 2nd Gun 3) 3rd Gun 4) AA 5) ENG 6) Torpedo " " "
Cruisers: 1) Main Gun 2) 2nd Gun 3) Torpedo 4) AA 5) ENG 6) Hull " " "
Destroyers: 1) Main Gun 2) Depth 3) Torpedo 4) AA 5) ENG 6) Hull " " "
Submarine: 1) Torpedo 2) Torpedo 3) Torpedo 4) HULL 5) ENG 6) HULL " " "
Auxiliary: 1) Main Gun 2) Main Gun 3) Torpedo 4) AA 5) ENG 6) HULL " " "
Installation: 1) Main Gun 2) PORT 3) AIRFIELD 4) AA 5) FUEL 6) HQ first to be hit then Facility
Torpedo attacks always hit the HULL important to remember!
FLEET ORDERS:
Draw One card Fleet order for Flagship one ship and Two cards for Flagship Two ship.
docs.google.com/spreadsheets/d/1E_wWcQ-gywcDar3uvzOYhtXHTh-yXyWNHgSG_vIytZI/edit?usp=sharing
Card Verbose: of various orders played one card per turn, if flagship sunk with card not played it is lost as well.
example:
Ba Ba Blacksheep one squadron USMC F4U-1A Corsiar available to attack this game turn
Sink the Bismarck one squadron Swordfish MK.II available to attack this game turn
Operation K one squadron A6M2-N Rufe available to attack this game turn
Tuskegee Airmen one squadron P-51D Mustang available to attack this game turn
30 Sec Over Tokyo one squadron B-25H Mitchell available to attack this game turn
Flank Speed All vessels move one extra sea area.
Out of Supplies vessel of your choice move to border edge of game area for replenishment.
Torpedo Swarm: vessels etc.
These cards will make Flagships more useful in the game with a punching power they have not had.
Flagships staking: Flag 1 per other 1-3 vessels and Flag 2 per other 1-5 vessels
Face card layout:
Naval Flags W A R top border
FLEET ORDERS stencil blk on wood deck plank
Naval Flags S E A bottom border
drive.google.com/file/d/1bvwEwP0X_1E2K1AiA6w7pSO-Yv4SfV7u/view?usp=sharing
2010 Rulebook:
drive.google.com/file/d/17YFpDGvGWobUneWvIG6kiyqgAkxGPIcz/view?usp=sharing
Tell me what you Think