Understand buddy. This is where the map stands (I'm not sure this is really the allocation of air you would want - might be better to put a A6M2 on the Carrier than the Val or a Jill).
You would need a strong air attack in the next turn or two to win this one I think. I'm likely to take the objective next turn, and if I then sank one more carrier (along with some air), I probably have enough points to win. One good torpedo attack could flip this on its ear of course - hard to know what the dice would do to us there.
Up to you. I'm ok to play this one out or move on to something else.
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. - Captain John Paul Jones