Post by Solomiranthius on Apr 10, 2017 15:40:01 GMT
Hi all:
I do not have the time to move all important clarifications that happened via member-questions. If you are able, please go to the old forum and find the clarifications you believe are necessary to preserve. Post the content in this thread (we can then later migrate it where needed in this sub-forum). On the old thread, then make a post at the end stating that you moved the relevant content over so others do not duplicate.
We all appreciate any help anyone can give!
"You like ships. You don't seem to be lookin' at the destinations. What you care about is the ships, and mine's the nicest." ~ Firefly ~
War at Sea Common Misconceptions These were questions asked in the old myfastforum. Many of them come from incomplete understanding of the rules.
Do aborted aircraft create ASW threat? No, they have to attack to generate threat. What does local mean? It's in the same sector. Does being crippled make a ship unable to use its SAs? Only if the SA says so. How does a torpedo boat operate along a coastline? Treat a coastal sector as if it were an island. Torpedo boats cannot be attacked from outside the sector if they are in an island or coast sector. They can attack and be attacked by units in the sector. Does the Survivor SA give any benefit against torpedoes? No. When can I use Expert abilities to buff aircraft? You can declare their use or change your mind up until you roll the dice for that specific attack. Do I have to declare all of my attacks before I roll the first one? No, you can declare them individually and change them as you like up until you roll the dice. How important is keeping track of which plane has used which ability? You must keep track of what abilities each plane has remaining. You do not have a pool of mines to choose from for Sunderlands to use, nor do you have as many ASMs as you have Kondors that you can fire from any Kondor. Each player has a right to know which planes have which abilities left. If I have more planes than I have spaces to put them, what happens? If you lose a carrier, for instance, you choose which planes land where. Those that cannot land at the end of the air return phase are destroyed. Aircraft with rearming counters at the beginning of the air return phase (like those rearming in a distance game) cannot be moved. Can subs, planes, or ships with No Sea Control contest objectives? Only ships can contest objectives to prevent their capture. A ship with No Sea Control can keep another ship from taking an objective, but it cannot take the objective itself. Does it matter if I roll all the torpedoes at the same target at the same time? No, but if your opponent minds you should roll them separately. You cannot roll gunnery attack dice all together.
Can units use their SAs and attack in the same turn? Yes, for example a Kondor can Pinpoint and then bomb or an Emily can Shadow and then attack (and can benefit from the Shadow!)
Can aircraft benefit from a smokescreen or weather? Yes, treat it the same as a ship or submarine. Each attack has a chance at concealment.
Does Escort affect how bombers attack? No, Escort only has an effect on Fighter attacks against Bombers during the Air Defense Phase.
Placing an aircraft at the land airbase ends that player's Air Placement step. What about placing an aircraft in the same sector as a carrier? This is treated as standard placement and does not end the step.
What if I can't place an aircraft at the land airbase because it's full of rearming aircraft? This is a rare circumstance where all aircraft must be deployed because there is nowhere to place them on the land airbase. Aircraft cannot stay on their carriers.
Do I have to have line of sight to use scouting or shadowing abilities? No, it's the unit's aircraft that are scouting, not the ship.
Do aborted fighters still get to make an antiair attack? Yes.
If I abort my target with other antiair attacks, can I use my fighter to strafe instead? No, strafing must be declared in the Air Mission phase.
Why does Princeton have a Gunnery score of 0? According to Aquarius, the game designer said this was a mistake and it should have been a dash.
Do I roll one concealment roll against all attacks or one per attack? You roll one per attack. Specifically, you need only roll one per successful attack.
What do I do if I have too many ships to legally place in the Deployment Zone? Overstack them by one per sector until they are all placed. If needed after that, add a second ship per sector. When finished moving on turn one, all your ships must be legally placed.
Is the stacking limit the same for torpedo boats as it is for battleships? Yes.
Can ships still use speed SAs when crippled? Yes, unless the SA prohibits this. Sprint, High Speed Run, Chase, and Flank Speed all work while crippled but only would boost speed up to 2.
Draw the CAP can force fighters to attack the plane with the SA. Can I get around this? Yes, you can attack it first with ships. The SA no longer applies when the aircraft is aborted or destroyed.
Last Edit: Apr 19, 2017 13:53:21 GMT by mnnorthstars
I have had issues with crippled ships. 1. Is it correct you cannot use SAs from a crippled ship? 2. If 1. Is correct should "Slow1,2,3" still be in play because they are effectively an SA also. 3. If you still use the SA Slow while crippled why are faster ships effectively slow than speed 1 ships if crippled. This seems mad. ( speed 1 ships retain speed 1 but speed 2 slow? Can be forced to lose movement altogether) Thanks.
1. A crippled unit can use its SAs still, except that a crippled unit loses its Flagship bonus (the +1 / +2 flag). A crippled unit would still be able to use Flotilla Leader though. (Rulebook pages 34-35.)
2/3. Slow rolls must still be made. If a crippled Speed 2 unit rolls slow, then it has a Speed of 0. Oddly crippled Speed 1 units are still Speed 1 (they do not become Speed 0--again Rulebook page 34 for the source). It is really weird, but that's how WotC decided it was to work.
Slow 1/2: A crippled Ship with speed 2 and the Slow 1/2 special ability has its speed reduced to 0 for the turn by rolling a 1 (or 2) at the beginning of your Sea Movement phase.
I'm not certain where that clarification came from, but its been around for as long as I've been playing. I believe it is from old WotC forums that are no longer available and haven't been for awhile.
I posted this elsewhere, then realized this is the place to ask the question. I know there are limits to what one can take, based on the number of points of the fleet. Here's what I have, in rough table format! Fleet Pts. / Obj. Pts. / max#units / air base cap / ship stacking / plane stacking 100 / 50 / 15 / 5 / 2 / 4 150 / 75 / 18 / 6 / 2 / 4 200 / 100 / 20 / 7 / 2 / 4 300 / 150 / 25 / 9 / 2 / 4 400 / 200 / 30 / 11 / 2 / 4 500 / 250 / 35 / 13 / 3 / 5
All my questions were answered, and I filled them in above. Thanks!
I have a question that's been bugging me for a long time now...
Does a high-level bomber suffer any penalties when making a bomb attack during darkness? When making a high-level bomb attack hits are only scored on a 6. A 6 still counts as two hits. So, do 6's still count as two hits during darkness OR is there a -1 penalty applied to each 6 whereas they only count as 1 hit? Would the 'Night Bomber' SA make any sense for a High-Level Bomber? Feedback would be greatly appreciated, thanks!
Sixes would still count as two successes, so a HLB is oddly enough not impacted at all by darkness (except for having to make search checks). Night Bomber would not make sense then, but Night Specialist would still! NIGHT SPECIALIST: While in Darkness, this unit gets +1 on each search check and ignores darkness attack penalties. Night Specialist applies to ASW attacks as well (which I am assuming are impacted by darkness--I would have to check), which some HLBs are able to make. So while bombs would always succeed only on 6+, this would open up the ability of ASW to do better.
Großadmiral Swizzle
Browncoat by fandom; Cossack by blood; American by birth; Virginian/Husband/Father by wife; Libertarian by choice; Human by race; Christian by grace.
Special Abilities One Additional Movement per Turn: The limit applies to all additional movement, regardless of whether the special ability is on the moving unit's card or another unit's card. It also applies to movement which occurs after deployment but before the first turn.
Maybe there was further clarification, but for purposes of "Movement per Turn" does the bolded language above mean:
1) You can only have one additional movement for both deployment and turn 1--e.g., you can Establish Screen a Trento or HSR the Trento on Turn 1, but not both; or,
2) You can only have one additional movement for deployment, but can still have one additional move for turn 1--e.g., you can Establish Screen a Trento and then still HSR on Turn 1. (In essence, the deployment move is treated as a separate "Turn 0.")
I took it to mean (1) initially, but on retrospect, I think (2) is the proper reading. The clarification in bold was needed so people did not Establish Screen twice or use SH deployment SA and then Establish Screen from there.
I have always understood it as #2 as well. You can Establish Screen a DD forward, then next turn (turn1) that DD could subhunt, Chase, High Speed Run, Torpedo Run, etc. if it has the right SA's and the right conditions.
Dear Folks, just a question for my understanding which came up in our last game. Is it allowed to put two friendly ships and one friendly submarine in the same sector? In the rule book the stacking limit says, each Player may have: - up to two ships - one submarine, and - up to four Aircraft squadrons in a single sector. We always played, that submarines must always be alone in the sector without any friendly ships. As I now read in the rule book, my understanding is that there can be two friendly ships and one friendly submarine in the same sector. Is that correct?
War at Sea Common Misconceptions These were questions asked in the old myfastforum. Many of them come from incomplete understanding of the rules.
Do aborted aircraft create ASW threat? No, they have to attack to generate threat. What does local mean? It's in the same sector. Does being crippled make a ship unable to use its SAs? Only if the SA says so. How does a torpedo boat operate along a coastline? Treat a coastal sector as if it were an island. Torpedo boats cannot be attacked from outside the sector if they are in an island or coast sector. They can attack and be attacked by units in the sector. Does the Survivor SA give any benefit against torpedoes? No. When can I use Expert abilities to buff aircraft? You can declare their use or change your mind up until you roll the dice for that specific attack. Do I have to declare all of my attacks before I roll the first one? No, you can declare them individually and change them as you like up until you roll the dice. How important is keeping track of which plane has used which ability? You must keep track of what abilities each plane has remaining. You do not have a pool of mines to choose from for Sunderlands to use, nor do you have as many ASMs as you have Kondors that you can fire from any Kondor. Each player has a right to know which planes have which abilities left. If I have more planes than I have spaces to put them, what happens? If you lose a carrier, for instance, you choose which planes land where. Those that cannot land at the end of the air return phase are destroyed. Aircraft with rearming counters at the beginning of the air return phase (like those rearming in a distance game) cannot be moved. Can subs, planes, or ships with No Sea Control contest objectives? Only ships can contest objectives to prevent their capture. A ship with No Sea Control can keep another ship from taking an objective, but it cannot take the objective itself. Does it matter if I roll all the torpedoes at the same target at the same time? No, but if your opponent minds you should roll them separately. You cannot roll gunnery attack dice all together.
Can units use their SAs and attack in the same turn? Yes, for example a Kondor can Pinpoint and then bomb or an Emily can Shadow and then attack (and can benefit from the Shadow!)
Can aircraft benefit from a smokescreen or weather? Yes, treat it the same as a ship or submarine. Each attack has a chance at concealment.
Does Escort affect how bombers attack? No, Escort only has an effect on Fighter attacks against Bombers during the Air Defense Phase.
Placing an aircraft at the land airbase ends that player's Air Placement step. What about placing an aircraft in the same sector as a carrier? This is treated as standard placement and does not end the step.
What if I can't place an aircraft at the land airbase because it's full of rearming aircraft? This is a rare circumstance where all aircraft must be deployed because there is nowhere to place them on the land airbase. Aircraft cannot stay on their carriers.
Do I have to have line of sight to use scouting or shadowing abilities? No, it's the unit's aircraft that are scouting, not the ship.
Do aborted fighters still get to make an antiair attack? Yes.
If I abort my target with other antiair attacks, can I use my fighter to strafe instead? No, strafing must be declared in the Air Mission phase.
Why does Princeton have a Gunnery score of 0? According to Aquarius, the game designer said this was a mistake and it should have been a dash.
Do I roll one concealment roll against all attacks or one per attack? You roll one per attack. Specifically, you need only roll one per successful attack.
What do I do if I have too many ships to legally place in the Deployment Zone? Overstack them by one per sector until they are all placed. If needed after that, add a second ship per sector. When finished moving on turn one, all your ships must be legally placed.
Is the stacking limit the same for torpedo boats as it is for battleships? Yes.
Can ships still use speed SAs when crippled? Yes, unless the SA prohibits this. Sprint, High Speed Run, Chase, and Flank Speed all work while crippled but only would boost speed up to 2.
Draw the CAP can force fighters to attack the plane with the SA. Can I get around this? Yes, you can attack it first with ships. The SA no longer applies when the aircraft is aborted or destroyed.