I downloaded a bunch of tsushima and spanosh american war naval rules sets a few years back. Rules, counters, datasheets. I think people just adopt and simplfy the main rule sets for thier favourite conflicts and share them online.
Post by sirmagnusfrydsen on Sept 2, 2018 1:30:21 GMT
Started the process of converting raw stats to gaming numbers for cannons and ship types/sizes. I figure this game would be of small engagements of a few ships since most Continental Battles had no more than five to seven at a time. Factions will include- Continental, British Empire, French Empire, Privateer, Pirate, Spanish (neutral), Dutch (neutral). The use of wind and sail direction and sail type will be the hardest stats to figure but I will endeavor. The framework will be W@S but will be a smaller distance between units, it will be small engagement, and will stretch from the Golden Age of Sail to the War of 1812.
I am going to also make captain cards as well to reflect some of the notable players in the game. I am going to focus on John Paul Jones' battle with Sepris as the spearhead of this personal project. Once I get a bit more into the nuts and bolts I can invite people to see the document.
Well, if you are using War at Sea as a basis, you’ve got
First and second rate Third rate Fourth rate Fifth rate Sixth rate Seventh rate Brig/Sloop Bomb ketch Fire ship
Probably you would want lower relative armor values and higher Vital scores. I thought having more hull points would be better since there aren’t high explosives but probably what they have is fine.
First and second rate 18/18/17/15 Third rate 16/16/15/13 Fourth rate 15/15/13/12 Fifth rate 13/13/12/11 Sixth rate 9/9/8/7 Seventh rate 7/7/6/5 Brig/Sloop 5/5/4 Bomb ketch 0/2/2, roll like torpedoes Fire ship 10, does 2 points of hull damage
First and second rate 6/18/6 Third rate 6/16/5 Fourth rate 6/15/5 Fifth rate 5/13/4 Sixth rate 5/12/4 Seventh rate 4/11/3 Brig/Sloop 2/7/2 Bomb ketch 2/7/2 Fire ship 1/6/2 Highly Flammable
Secondaries work like normal, but if you roll boxcars you can instead deal a point of damage to the target. This would be small arms fire. First and second rate 3/3 Third rate 3/2 Fourth rate 3/2 Fifth rate 2/2 Sixth rate 2/2 Seventh rate 2/1 Brig/Sloop 1/1 Bomb ketch 0 Fire ship 0