This is a custom card being designed for my Strike North Campaign Scenario which I will be GMing during the upcoming MaizeCon in Waterloo, IA happening in October 2018. There are plenty of card designs already out there by such esteemed individuals as Sharpe, Thor711 and ObstbfEgon. I'm using them as starting points for my own versions. Some have been left entirely intact and others I have modified to my own purposes.
Looking for feedback. What do you think? Is it balanced in terms of cost? Any concerns or questions?
I have already created a card for this unit, but it will only be the final version after it has been discussed / modified / approved by feedback.
Water Craft - This unit can enter only water hexes. This unit can enter water hexes as though they were clear hexes.
Light Transport – This unit has the ability to carry one Soldier. (A friendly Soldier can board or dismount this unit instead of moving during your movement phase.)
Fighting Platform - A non-artillery Soldier carried by this unit can attack during your assault phase if this unit doesn't move during that phase.
Sometimes called “puffers” or “smacks”, civilian fishing boats were utilized by both sides to navigate the many fjords of Norway.
During a recent scenario play test a question came up involving Water Transports. A Norwegian infantry force was using five water transports - WTs to conduct a beach invasion along side their French allies using British Assault Landing Craft -ALCs and Landing Craft, Mechanized -LCMs. The ALCs can carry two soldiers and the LCMs can carry up to three soldiers or one tank & a soldier. The Water transports only carry one soldier. All three are played as Vehicle-Boats, so the stacking limit is one per hex. The French force would be able to land on a fairly compact landing zone using four beach hexes to land up to 7 soldiers and one tank (3 ALCs & 1 LCM). The Norwegians would have to use five beach hexes to carry five soldiers. So which of these solutions would you suggest:
1. Keep things as they are. The Norwegians were using small fishing trawlers (see photo on card), not professional military, purpose built boats.
2. Perhaps we could give the Water Transports a special ability that would allow two of these units in the same hex. But then you would have the problem of over-stacking on the beach hex with two soldiers and two water transports.
3. Maybe increase the carrying capacity of each boat from one to two soldiers instead. This would put more soldiers in one hex and solve possible over-stacking. And then perhaps increase the cost from two points up to three or four. After all, a truck carries two soldiers and costs 4 points, so it should be the same.
4. Increase the speed from 2 to 3. Keep the carrying capacity the same. These small boats were faster than ALCs and LCMs, but couldn't carry nearly as many troops at one time. This would not solve the issue of a spread out landing, but would give the unit some advantage over the other water transports. (I'm leaning towards this idea.)