Post by boomerbill on Apr 7, 2017 23:13:13 GMT
This thread is designed to help both rookies and aces play AAAF online. It was originally created by Rebel, so please send any questions about the system to him.
1- Start - Start a new topic where you ask for an opponent in the online matches section. Name the topic so that it is easy to identify. For example: "Looking for opponent for 75 pt brawl" or "John Smith [100pts Fin] VS Joe Blow [100pts China]".
2- Prep - Choose a map from the ones provided, or make your own (you could just play on a hexgrid, but what's the fun in that!) and agree on year, nations, regulations on flights, location of objective, number of rounds, deployment zones, and any Houserules in play. For those who want their own maps, you can use Google Earth to take screenshots and save them with a hex grid. (You may need to put hex co-ordinates or make a hex grid.)
3- Build - Build your Flight. Use the card thread to find the stats for units you don't have.
For Club games, send your flight builds to a Online Game Moderator, and when both players have sent their flights, post them in the thread. When the moderator notices the thread, he/she will check to see if the flights are the ones you had chosen.
Outside competitions, in "just for fun" games, instead of contacting a moderator, you can post your army using a spoiler.
4- Gameplay - Start playing as in real life. Use the online dice roller. Unit movement is posted by mentioning the name of the unit (and the hex it's in if there are many of that type) and the hex it moves to or the unit it fires at. Each side rolls their own Initiative normally.
Special Rulings concerning Online Dice Rolling
When you roll an attack, if you accidentally roll too many dice, then remove the last dice of your roll. If you roll too few, then roll as many additional dice are needed. If you fail to state which unit's attack the roll was, or what the target was (unless there is only one attacker or target available) then you must reroll the attack.
5- If you are the map maker of the match, use image editing software to make the map at the end of each step or turn.
Windows users can download Gimp for editing. Or use MS Paint. (This might require starting each map afresh to keep it clean, and using Names instead of Unit Pictures)
Mac users can use Photoshop. Or use older programs such as Apple/ClarrisWorks to make maps. (Again this might only work with Names)
Below are some tips and "How to" guides for making maps.
Depending on how fancy you want the map to be, you can either use the provided images or just type their names inside the hexes with added facing. When you make the map, (normally saved in .png or .jpg form) upload it on an image storing website (such as Photobucket or Imageshack), and post it here.
Normally, a map is needed at the end of every other move., though good online players might be able to keep track of it for longer.
Remember that this is an Online game played with a worldwide community, so be polite and courteous. Due to "real life", players may take a while to post, so bear with it and wait.
Lastly, always have fun.
1- Start - Start a new topic where you ask for an opponent in the online matches section. Name the topic so that it is easy to identify. For example: "Looking for opponent for 75 pt brawl" or "John Smith [100pts Fin] VS Joe Blow [100pts China]".
2- Prep - Choose a map from the ones provided, or make your own (you could just play on a hexgrid, but what's the fun in that!) and agree on year, nations, regulations on flights, location of objective, number of rounds, deployment zones, and any Houserules in play. For those who want their own maps, you can use Google Earth to take screenshots and save them with a hex grid. (You may need to put hex co-ordinates or make a hex grid.)
3- Build - Build your Flight. Use the card thread to find the stats for units you don't have.
For Club games, send your flight builds to a Online Game Moderator, and when both players have sent their flights, post them in the thread. When the moderator notices the thread, he/she will check to see if the flights are the ones you had chosen.
Outside competitions, in "just for fun" games, instead of contacting a moderator, you can post your army using a spoiler.
4- Gameplay - Start playing as in real life. Use the online dice roller. Unit movement is posted by mentioning the name of the unit (and the hex it's in if there are many of that type) and the hex it moves to or the unit it fires at. Each side rolls their own Initiative normally.
Special Rulings concerning Online Dice Rolling
When you roll an attack, if you accidentally roll too many dice, then remove the last dice of your roll. If you roll too few, then roll as many additional dice are needed. If you fail to state which unit's attack the roll was, or what the target was (unless there is only one attacker or target available) then you must reroll the attack.
5- If you are the map maker of the match, use image editing software to make the map at the end of each step or turn.
Windows users can download Gimp for editing. Or use MS Paint. (This might require starting each map afresh to keep it clean, and using Names instead of Unit Pictures)
Mac users can use Photoshop. Or use older programs such as Apple/ClarrisWorks to make maps. (Again this might only work with Names)
Below are some tips and "How to" guides for making maps.
Depending on how fancy you want the map to be, you can either use the provided images or just type their names inside the hexes with added facing. When you make the map, (normally saved in .png or .jpg form) upload it on an image storing website (such as Photobucket or Imageshack), and post it here.
Normally, a map is needed at the end of every other move., though good online players might be able to keep track of it for longer.
Remember that this is an Online game played with a worldwide community, so be polite and courteous. Due to "real life", players may take a while to post, so bear with it and wait.
Lastly, always have fun.