Post by armchair general on May 27, 2017 4:01:53 GMT
[NOTE: This is part of the continuing effort to migrate as many scenarios as possible from the original Forum to the new one. Any assistance or feedback is always welcome!]
[originally posted by Snippersly on Feb. 7, 2009]
This is another big scenario...I seem to write a lot of these. Anyway, get ready for a tough fight on both sides and a lot of fun. We play tested this last Tuesday at our FLGS with out regular group and had a blast. It was a narrow victory for the allies, but with a few modifications in tactics, it could have gone to the axis. If you play it, please let me know and feedback is welcome. Enjoy!!
Battle of Alam el Halfa
August 30 to September 5, 1942
North Africa Desert - Alam el Halfa Ridge
Maps: D2 & D3 Desert Maps from NA Map Pack
Setup: UK sets up first on Map D3 in the designated starting areas. Germany deploys second on Map D2 up to 5 hexes from the edge. The maps are placed end to end not side to side as in typical scenarios. (Long ways). In front of the two ridges, the UK units have 2 strong points with which to fight from. See pics below.
Designer notes / Historical Overview: This is a battle that was fought between the 1st and 2nd Battle for El Alamien. The Alam el Halfa Ridge was a strategic point and Rommel wanted it captured. Short on fuel and supplies because of his 800 mile supply route across the desert, he decided to strike quickly before the Allies could make thier own resupply closer to the objective and out strip Rommel of men and equipment.
Mustering his forces, Rommel moved in for what he thought would be a fairly simple battle. However, Monty decided to fight defensively and dug in his tanks and men and held his tanks back to prevent them from being destroyed by the Afrika Korps superior tank tactics. Hull down and waiting, Monty's tactics won the day for the Allies.
Withdrawing and facing a long and dwindling supply line, this battle was the turning point in Rommels defeat in the desert.
Allies: United Kingdom / New Zealand
General B. Montgomery XIII Army
Infantry & Artillery:
1 X Austrailian Officer 7 Pts
1X Owen SMG 3 Pts
1X Sten SMG 4 Pts
1X Bren MG 5 Pts
2X Vickers MG 20 Pts
2X Entrenched AT Gun 14 Pts
2X 2 Pounders 12 Pts
Vehicles:
2X Morris Scout Cars 14 Pts
1X Humber Scout Car 8 Pts
Tanks:
3X Grant I 84 Pts
1X Matilda 13 Pts
1X Crusader 11 Pts
1X M3 Stuart 15 Pts
Aircraft:
1X Typhoon 21 Pts
1X Spitfire Ace 17 Pts
Obstacles:
4X Minefields 8 Pts
4X Barbed Wire 2 Pts
2X Tank Obstacles 2 Pts
ALLIED TOTAL: 256 Points
Axis: Germany / Italy
Field Marshall E. Rommel "Desert Fox" Afrika Korps
Italy
Infantry & Artillery:
1X Stalwart Lieutenant 6 Pts
1X Blackshirt 4 Pts
3X Italian Conscript 6 Pts
1X Fucile Modello 1891 3 Pts
1X Breda Modello 8 Pts
1X 47/2 AT Gun 7 Pts
Vehicles:
1X Autoblinda AB41 8 Pts
Tanks:
1X Veteran Carro Amaro 14 Pts
1X L6/40 11 Pts
1X Semovente 75/18 14 Pts
Germany
Infantry & Artillery:
3X Mauser Kar 98 9 Pts
2X Light Mortar 10 Pts
2X WE Vet Infantry 10 Pts
2X MG42 20 Pts
2X Pak 38 16 Pts
1X LEL G18 7 Pts
Vehicles:
1X SD KFZ 222 6 Pts
2X Opel Blitz 8 Pts
2X SD KFZ 251 14 Pts
1X PZspahwagen P204 10 Pts
1X SD KFZ 231 6 Pts
Tanks:
1X Stug III Ausf G 19 Pts
1X Veteran PZIII Ausf L 19 Pts
1X Panzer IV Ausf E 14 Pts
1X Panzer IV Ausf G 22 Pts
2X Panzer II Ausf C 20 Pts
Aircraft:
2X ME 109 28 Pts
AXIS TOTAL: 309 Points
Special Rules:
1) The UK Grant I tanks were dug in during the battle for better defense and to prevent them from becoming torn apart by Rommel's anti-tank screen. As a result, once the Grant I tanks are placed on the map, they cannot move, and are considered in cover. Since they are dug in, they cannot fire their hull mounted cannon. However, they do have a +1 on cover rolls. The Grant Tanks deploy only on the ridge hexes.
2) All obstacles must be deployed in front of the UK forces. No UK units can be in front of any obstacles at the start of the scenario. There are two strong point hexes on the map the infantry can fight from. Strong Points are +1/+1 Defense and +1 Cover for infantry in the strong point hex. Vehicles must make a movement roll to cross the strong point hex.
3) German aircraft can only deploy on the odd turn #s. (1, 3, 5, & 7) Allied aircraft suffer no penalties or restrictions.
4) Due to the long supply lines and fuel shortages Rommel suffered from, all Axis vehicles are -1 speed on the even turns (2, 4, 6, 7) unless they travel on a road hex.
5) All tanks have Exposed Transport SA.
6) All wheeled vehicles have towing ability.
7) 8 Turns in length.
Victory Conditions:
1) Axis units must capture the 3 bluff hexes occupied by the UK Grant Tanks.
2) Allied victory- repel Axis invastion of Alam El Halfa
Allied Objectives and starting area - Up to 5 hexes in.
Overall Map
[originally posted by Snippersly on Feb. 7, 2009]
This is another big scenario...I seem to write a lot of these. Anyway, get ready for a tough fight on both sides and a lot of fun. We play tested this last Tuesday at our FLGS with out regular group and had a blast. It was a narrow victory for the allies, but with a few modifications in tactics, it could have gone to the axis. If you play it, please let me know and feedback is welcome. Enjoy!!
Battle of Alam el Halfa
August 30 to September 5, 1942
North Africa Desert - Alam el Halfa Ridge
Maps: D2 & D3 Desert Maps from NA Map Pack
Setup: UK sets up first on Map D3 in the designated starting areas. Germany deploys second on Map D2 up to 5 hexes from the edge. The maps are placed end to end not side to side as in typical scenarios. (Long ways). In front of the two ridges, the UK units have 2 strong points with which to fight from. See pics below.
Designer notes / Historical Overview: This is a battle that was fought between the 1st and 2nd Battle for El Alamien. The Alam el Halfa Ridge was a strategic point and Rommel wanted it captured. Short on fuel and supplies because of his 800 mile supply route across the desert, he decided to strike quickly before the Allies could make thier own resupply closer to the objective and out strip Rommel of men and equipment.
Mustering his forces, Rommel moved in for what he thought would be a fairly simple battle. However, Monty decided to fight defensively and dug in his tanks and men and held his tanks back to prevent them from being destroyed by the Afrika Korps superior tank tactics. Hull down and waiting, Monty's tactics won the day for the Allies.
Withdrawing and facing a long and dwindling supply line, this battle was the turning point in Rommels defeat in the desert.
Allies: United Kingdom / New Zealand
General B. Montgomery XIII Army
Infantry & Artillery:
1 X Austrailian Officer 7 Pts
1X Owen SMG 3 Pts
1X Sten SMG 4 Pts
1X Bren MG 5 Pts
2X Vickers MG 20 Pts
2X Entrenched AT Gun 14 Pts
2X 2 Pounders 12 Pts
Vehicles:
2X Morris Scout Cars 14 Pts
1X Humber Scout Car 8 Pts
Tanks:
3X Grant I 84 Pts
1X Matilda 13 Pts
1X Crusader 11 Pts
1X M3 Stuart 15 Pts
Aircraft:
1X Typhoon 21 Pts
1X Spitfire Ace 17 Pts
Obstacles:
4X Minefields 8 Pts
4X Barbed Wire 2 Pts
2X Tank Obstacles 2 Pts
ALLIED TOTAL: 256 Points
Axis: Germany / Italy
Field Marshall E. Rommel "Desert Fox" Afrika Korps
Italy
Infantry & Artillery:
1X Stalwart Lieutenant 6 Pts
1X Blackshirt 4 Pts
3X Italian Conscript 6 Pts
1X Fucile Modello 1891 3 Pts
1X Breda Modello 8 Pts
1X 47/2 AT Gun 7 Pts
Vehicles:
1X Autoblinda AB41 8 Pts
Tanks:
1X Veteran Carro Amaro 14 Pts
1X L6/40 11 Pts
1X Semovente 75/18 14 Pts
Germany
Infantry & Artillery:
3X Mauser Kar 98 9 Pts
2X Light Mortar 10 Pts
2X WE Vet Infantry 10 Pts
2X MG42 20 Pts
2X Pak 38 16 Pts
1X LEL G18 7 Pts
Vehicles:
1X SD KFZ 222 6 Pts
2X Opel Blitz 8 Pts
2X SD KFZ 251 14 Pts
1X PZspahwagen P204 10 Pts
1X SD KFZ 231 6 Pts
Tanks:
1X Stug III Ausf G 19 Pts
1X Veteran PZIII Ausf L 19 Pts
1X Panzer IV Ausf E 14 Pts
1X Panzer IV Ausf G 22 Pts
2X Panzer II Ausf C 20 Pts
Aircraft:
2X ME 109 28 Pts
AXIS TOTAL: 309 Points
Special Rules:
1) The UK Grant I tanks were dug in during the battle for better defense and to prevent them from becoming torn apart by Rommel's anti-tank screen. As a result, once the Grant I tanks are placed on the map, they cannot move, and are considered in cover. Since they are dug in, they cannot fire their hull mounted cannon. However, they do have a +1 on cover rolls. The Grant Tanks deploy only on the ridge hexes.
2) All obstacles must be deployed in front of the UK forces. No UK units can be in front of any obstacles at the start of the scenario. There are two strong point hexes on the map the infantry can fight from. Strong Points are +1/+1 Defense and +1 Cover for infantry in the strong point hex. Vehicles must make a movement roll to cross the strong point hex.
3) German aircraft can only deploy on the odd turn #s. (1, 3, 5, & 7) Allied aircraft suffer no penalties or restrictions.
4) Due to the long supply lines and fuel shortages Rommel suffered from, all Axis vehicles are -1 speed on the even turns (2, 4, 6, 7) unless they travel on a road hex.
5) All tanks have Exposed Transport SA.
6) All wheeled vehicles have towing ability.
7) 8 Turns in length.
Victory Conditions:
1) Axis units must capture the 3 bluff hexes occupied by the UK Grant Tanks.
2) Allied victory- repel Axis invastion of Alam El Halfa
Allied Objectives and starting area - Up to 5 hexes in.
Overall Map