I am not particular to Fatal Strike but I like the other two SAs
I agree.
Fatal Flaw was an attempt to replicate history. What happened to the Hood at the Battle of The Denmark Strait was a lucky hit and Gunther Lutjens had very little to do with it. Remember this will apply to any German BB and the BB it hits. Maybe it should only apply to the FdG but that would have very little historical significance.
There is an effort to standardise these cards. All preceding cards were guided by the mathematical guidelines for stats. These cards are a stab in the dark, an i especially think that some modest guidelines need to be shared between them.
There is an effort to standardise these cards. All preceding cards were guided by the mathematical guidelines for stats. These cards are a stab in the dark, an i especially think that some modest guidelines need to be shared between them.
yes I agree but this is where you’re getting it wrong.
commander cards should represent their level of command.
An admiral’s effect should apply to the fleet. An commodore’s effect should apply to a squadron, section or sector. A captains effect should apply to the ship he’s on.
The above should be the structure you should be aiming at. You could have an admiral on the Bismarck giving the fleet the first two SA’s and a captain giving the third.
Trying to give every commander regardless of their rank an SA to effect the fleet and an SA to effect the ship is illogical.
Also IMO you should only be allowed to have one admiral on the table. Up to two or three commodores and as many captains as you have ships but that’s the way I would do it.
I think that would be a good idea if we were making W@S from the ground up, and could afford to subdivide the commander unit type (as aircraft and ships are subdivided).
I would also offer a modification of Fatal Strike: The first time the ship this unit is attached to equals or exceeds the vital armour of an enemy ship, score victory points equal to half that unit's cost. (Round down if necessary)
This still reflects the sinking of the Hood as a decisive moment in the battle of the Denmark Strait, but adds a morale dimension (the ship sunk being worth more points by half) which marked the German victory there. This also keeps the element of choice in the choosing which target you are trying to vital (a DD for a small point bonus, or a BB for a large point bonus)
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
Honestly, that seems like an increase in complecity for no enhancement to fun.
How do you mean?
If we are going to scrap the original Fatal Strike, and not use my modification of it, perhaps we could give Lutjens an ability as simple as Opening Salvo, or an Main Gunnery ace ability?
University Student— Lover of Plato, Aristotle, War At Sea, Palestrina, and Mozart
Honestly, that seems like an increase in complecity for no enhancement to fun.
How do you mean?
If we are going to scrap the original Fatal Strike, and not use my modification of it, perhaps we could give Lutjens an ability as simple as Opening Salvo, or an Main Gunnery ace ability?
I was replying to guest, i think you ninja'd me
Edit, vitalling a battleship like hood isn't that common a thing to happen. Controlling which ship is the first to be vitalled other than fire order.
Honestly, that seems like an increase in complecity for no enhancement to fun.
Actually what you trying to do, trying to fit all commanders into the same model, is more complex.
If you gave Admirals an SA that applies to the fleet and give a captain an SA that applies to just the ship he’s on would be way more simpler(KISS).
IMO you shield be giving Fatal Strike to Captain Lindemann because the Bismarck was under his command.
Gunther Lutjens was in command of the operation.
There is no need to subdivide the commander cards because you are already outlining the conditions of his attachment and how his SA is applied on the card. It will all be under the one unit type - Commander.
Captains abilities are the same as ships abilities though. Having a captain then has has the potential to just be "ship X should have got X ability so we should do its captain" and then you have montana with determination. Or just a +1 to tsushima's guns. Its a complication i'd rather avoid, even if my initial classifaction concern is addressed.
Im open to reducing things to 1 fleet action SA and a possible bonus sa where applicable. Will reduce costs, which is benificial.
I'd like a mover to adopt this change and someone to second it. If there are no objections, we'll revisit the current cards will have to be reviewed.