Fi282 Detachment - This ship comes with a Fi282 detachment. In the air placement step you may place it within range 2 of this unit. When you do select a local enemy ship or submarine. Friendly units will roll 1 extra attack die against that unit this turn
This seems the simplest and most effective line to follow. Pick a local target and +1 die, we just need to iron out the classifications references.
We can; Say enemy units - creates a wierd antiair interation but covers all subs, ships and installations Edit- we could negate the antiair interaction by triggered by the surface attack face
Specify classifications - we want submarines, probably installations and ideally ships because theyre the most likely target
Fi282 Detachment - This ship comes with a Fi282 detachment. In the air placement step you may place it within range 2 of this unit. When you do select a local enemy ship or submarine. Friendly units will roll 1 extra attack die against that unit this turn
Scout Planes - At the beginning of your Air Attack phase, you may choose an enemy Ship. Roll one extra attack die when making Torpedo attacks against that Ship this turn.
Scout Helicopter - At the beginning of your Air Attack phase, you may choose an enemy unit within range 2. Roll one extra attack die when making attacks against that unit this turn in the Surface Attack phase.
Just make sure you want Tsushima rolling 22 dice at range-0.
If you can pull it off. The odds of that circumstance are remote, and probably out of the bounds of a balanced build. So you might surprise an opponent but it not going to reset the meta
Do we want to remove the last 5 words from Scout Helicopter? It's specified as unit in the air phase. In that case you could bump an aircraft doing an ASW attack. Can't happen in the Surface attack phase. Just a thought.
Scout Helicopter - At the beginning of your Air Attack phase, you may choose an enemy unit within range 2. Roll one extra attack die when making Gunnery or ASW attacks against that unit this turn. (v. 1.1)