Post by joshuphigh on Nov 26, 2021 20:10:54 GMT
Hello everyone,
A few months ago there was a thread about making a WAS campaign using similar strategic rules to RISK. I suggested using A&A Guadalcanal before I actually saw the price of that game, which is insane, so I used the power of Google Earth and photoshop to come up with a strategic board inspired by the operational area of War on the Sea. I plan on making it look more aesthetically pleasing when I have the time to do so, but would like yall's opinion on A. keeping the hexes land areas or making separate borders within them and B. extending hexes to coastlines where the sea zones are very small otherwise.
Each of these hexes is approximately 85km in the real world, so I have come up with the following preliminary rules for such a board:
1 turn on the strategic board represents 6 hours of real time.
Sea units can cruise at the following speeds: 7 knots - 1 space per turn, 14 knots - 2 spaces per turn, 21 knots - 3 spaces per turn, or 28 knots - 4 spaces per turn.
If, after both players move, units from both players are in a sector, an engagement with normal WAS rules occurs on a map with that sector's geography modelled (which should be fine, considering most sectors are open ocean, but I may very well make maps for every sector; I've already started with a cardboard cutout for Ironbottom Sound)
Long-distance air strikes will be possible, meaning that carrier battles taking place over hundreds of miles will be possible.
Both players will have a given number of points to purchase units at the beginning of the game and an allowance to save up for reinforcements
Order of battle will be a thing (Japan has the 4 fleet carriers and 4 light carriers that were available, and since the next Japanese carrier to enter service was Taiho in 1944, losing these vessels will sting)
The game would start on August 5th, 1942, at 10:00, and continue until either player has complete control over the Solomon chain (which could very well materialize in the form of Japan running out of capital ships)
Please tell me if you have ideas or are interested.
A few months ago there was a thread about making a WAS campaign using similar strategic rules to RISK. I suggested using A&A Guadalcanal before I actually saw the price of that game, which is insane, so I used the power of Google Earth and photoshop to come up with a strategic board inspired by the operational area of War on the Sea. I plan on making it look more aesthetically pleasing when I have the time to do so, but would like yall's opinion on A. keeping the hexes land areas or making separate borders within them and B. extending hexes to coastlines where the sea zones are very small otherwise.
Each of these hexes is approximately 85km in the real world, so I have come up with the following preliminary rules for such a board:
1 turn on the strategic board represents 6 hours of real time.
Sea units can cruise at the following speeds: 7 knots - 1 space per turn, 14 knots - 2 spaces per turn, 21 knots - 3 spaces per turn, or 28 knots - 4 spaces per turn.
If, after both players move, units from both players are in a sector, an engagement with normal WAS rules occurs on a map with that sector's geography modelled (which should be fine, considering most sectors are open ocean, but I may very well make maps for every sector; I've already started with a cardboard cutout for Ironbottom Sound)
Long-distance air strikes will be possible, meaning that carrier battles taking place over hundreds of miles will be possible.
Both players will have a given number of points to purchase units at the beginning of the game and an allowance to save up for reinforcements
Order of battle will be a thing (Japan has the 4 fleet carriers and 4 light carriers that were available, and since the next Japanese carrier to enter service was Taiho in 1944, losing these vessels will sting)
The game would start on August 5th, 1942, at 10:00, and continue until either player has complete control over the Solomon chain (which could very well materialize in the form of Japan running out of capital ships)
Please tell me if you have ideas or are interested.