Post by weedsrock2 on Aug 1, 2021 0:14:31 GMT
Which of the following best describes your play style for War at Sea? This should reflect the way you play the majority of the time, or would prefer to play if you could choose, or if you do not have much opportunity to actually play.
Note: I could not cover every possible way people like to play the game. Please choose the option that is closest to the way you like to play. You can use replies to describe what you actually do (if you must).
Strictly Historical - I prefer to play game scenarios that use the actual ships, subs and aircraft that participated in an actual battle. For me it is about following naval history and simulating actual engagements in WWII. I am okay with using multiples of the same ship card for small units like destroyers, subs and aircraft, but only after at least one of the actually named cards for that class is used if available. I don't even care if the build point size for each fleet is not equal as long as it reflects the actual ship, sub and aircraft assets of the battle. Adding additional "historical scenario specific" rules to better simulate the actual battle is encouraged. What-if units are strictly forbidden.
Historical Competitive - I prefer to play game scenarios that are roughly based on actual events, but allow a significant amount of leniency to preserve balanced competitive game play. Using the year, ocean theater or nation, and class limits for the units involved in the conflict for each side should be adhered to. However, the actual deck build can include anything that those limits allows. Including actual units that participated is a plus, but not a requirement. Including "historical scenario" rules to diversify game play is allowed. Fleets should be built to the same point allowance and follow all rules as presented in the rulebook with exceptions specified in advance. What-if units are optional (opt-in), should be agreed-to in advance and subject to the same limits as any other units.
Competitive Historical - I prefer to play adhering to the published game rules but varying some of the optional rules elements included in the rulebook to create more diversity in game play. Build size for each opponent should be the same. Optional rules like class limits, nation specific, darkness, distance, and year limits, if any, should be clearly specified and agreed-to in advance. What-if units are mostly welcome, but specific units can be "black-listed" if agreed-to in advance.
Strictly Competitive - I prefer to play to win by any rules-legal way possible. Rules are played strictly from the rulebook. Including optional or advanced rules must be agreed-upon in advance. For me it is all about playing the game and trying to win. I don't want to be a naval history buff. I just like the look and the game play. I always try to min-max my fleet builds to be as strong as possible for the points. I look for Special Ability synergies that my opponents may not have yet discovered. I don't really care about year limits, class limits, country limits, or even if each player is playing the same side (Axis or Allies). What-if units are welcome.
I don't play the game at all, I just like to collect the miniatures and/or the cards.
Note: I could not cover every possible way people like to play the game. Please choose the option that is closest to the way you like to play. You can use replies to describe what you actually do (if you must).
Strictly Historical - I prefer to play game scenarios that use the actual ships, subs and aircraft that participated in an actual battle. For me it is about following naval history and simulating actual engagements in WWII. I am okay with using multiples of the same ship card for small units like destroyers, subs and aircraft, but only after at least one of the actually named cards for that class is used if available. I don't even care if the build point size for each fleet is not equal as long as it reflects the actual ship, sub and aircraft assets of the battle. Adding additional "historical scenario specific" rules to better simulate the actual battle is encouraged. What-if units are strictly forbidden.
Historical Competitive - I prefer to play game scenarios that are roughly based on actual events, but allow a significant amount of leniency to preserve balanced competitive game play. Using the year, ocean theater or nation, and class limits for the units involved in the conflict for each side should be adhered to. However, the actual deck build can include anything that those limits allows. Including actual units that participated is a plus, but not a requirement. Including "historical scenario" rules to diversify game play is allowed. Fleets should be built to the same point allowance and follow all rules as presented in the rulebook with exceptions specified in advance. What-if units are optional (opt-in), should be agreed-to in advance and subject to the same limits as any other units.
Competitive Historical - I prefer to play adhering to the published game rules but varying some of the optional rules elements included in the rulebook to create more diversity in game play. Build size for each opponent should be the same. Optional rules like class limits, nation specific, darkness, distance, and year limits, if any, should be clearly specified and agreed-to in advance. What-if units are mostly welcome, but specific units can be "black-listed" if agreed-to in advance.
Strictly Competitive - I prefer to play to win by any rules-legal way possible. Rules are played strictly from the rulebook. Including optional or advanced rules must be agreed-upon in advance. For me it is all about playing the game and trying to win. I don't want to be a naval history buff. I just like the look and the game play. I always try to min-max my fleet builds to be as strong as possible for the points. I look for Special Ability synergies that my opponents may not have yet discovered. I don't really care about year limits, class limits, country limits, or even if each player is playing the same side (Axis or Allies). What-if units are welcome.
I don't play the game at all, I just like to collect the miniatures and/or the cards.