Post by SWO_Daddy on Mar 30, 2017 5:26:27 GMT
Club House Club Rules/Guidelines, Game Play Rules, & Optional Game Play Rules
Below you will find the Clubhouse Rules and Guidelines. Please take a minute to read through this thread and familiarize yourself with them. You will also find the rules for clubhouse game play along with other optional rules that you can use in your matches.
Club House Rules and Guidelines:
1. In the interest of keeping things formal all clubs that wish to participate in the League must choose a Nation or Theatre of Battle to meet the rules to be a club in the Club House. If you are a theatre club, you must define the theatre, nations that battled in that theatre, and specify the individual units that participated in that theatre. Theatre clubs may only use the units allowed under their clubs rules. As a Club House member, you can join up to two clubs (one National Club and one Theatre Club). It is not required that you join more than one club but if you do join multiple clubs, one must be a National Club and your second club must be a Theatre Club.
2. In the interest of keeping things clean and organized the sticky’d threads are not to be used for discussion. Please create a separate thread for what you wish to talk about. To join one of the clubs in the sticky'd area private message the Founder/President of this club. They will then edit their post and add you to the list.
3. The Club House is a place in the Forumini for members to discuss club related activities, interests, and for friendly competition. Club House members are to conduct themselves in a respectful manner at all times. Personal attacks, bullying, and disrespectful comments towards other members in the Club House will not be tolerated. In the event that these behaviors present themselves, the Club House moderators and an administrator will investigate the incident and determine if the actions where against the Club House policy. Members who violate the behavior policy will be issued an official warning from a Club House moderator or an administrator. If a member commits multiple violations of the behavior policy, they will be asked to cease their participation in all the clubhouse related activities. Some good hearted jesting and teasing is ok but please be careful to make sure what you are writing will not be taken as anything more than that.
4. When creating a discussion make sure it has either some relevance to any of the current Clubs. No random videos or pictures of unrelated topics that is what the lounge is for. Example subjects involve but are not limited to: discussions of fleet tactics, avatars/signatures for clubs, and open challenges.
5. To change the avatar of a current club one must create a poll where they will present the old and new avatar and ask the current club members whether they wish to change or not. A 2/3 majority must be achieved to be able and switch the avatar. A moderator should then be informed and he/she will edit the sticky’d club thread. If you are not a member of the club in question please do NOT participate in this poll.
6. If you have any questions feel free to contact your friendly moderators.
Club House Rules for Game Play:
1. Club matches can be any point size match that the players decide on. For league seasons, the matches need to be 100-500 points.
2. To start a club match, put a challenge thread up in the clubhouse or PM another member. When you post a challenge, be sure to be specific in what type of match you are looking for. Club matches should follow the rules in the Advanced Rule Book from the new starter including sub harassment, strafing penalties, and small ship evasion. Remember that there are a wide variety of house rules that you can decide to play with before the game begins. Be sure to check them out in the next section.
3. When you win a club match it is a victory for you and your club. In order for your club match to count towards your clubs win total, your matches must be against other clubs in the clubhouse. Inter-club matches do not count towards your or your clubs win totals.
4. When playing in a club match, you must use your clubs fleet restrictions. The units available to your club are listed in your clubs HQ. This mostly applies to Theater Clubs.
5. Players are encouraged to play historically based matches (eg. RN v KM) but nation vs nation matches are allowed.
6. When you have finished a club match, be sure to post your match results along with a hyperlink in your clubs HQ so the person in charge of documenting your clubs performance can do so.
7.Theater and National clubs can compete against each other in club matches. Club matches are not limited to Theater v Theater/ National v National matches. Only during their League Championships do clubs have to compete against their same format clubs.
Optional Game Play Rules to Apply to your Club Matches:
Historical Limits
Historical limits allows players to build fleets with only the historically accurate number of vessels available to them. Each unit in the game has class limit which says how many of a particular unit you can use. Here is a link to our class limit thread: aaminis.myfastforum.org/about10433.html
OOB - Order of Battle Rules
For each capital ship (CV, CVL, BB, BC, and yes, the Alaska's getting counted as a BC since it's armor 7) you must have:
1 CA or CL
2 DD or DDE
For each CVE or support ship you must have:
1DD or DDE
You can't have more submarines than you have capital ships but you can always have at least one, CVE's and support ships don't count. Also, you can't have more than two carriers of any type for each BB or BC
Original Thread at: aaminis.myfastforum.org/about9123.ht
Year Restrictions
Players may decide to use year restrictions for their match. It's simple, if players decide to use a 1942 year restriction, there fleets can only use units from 1942 and earlier.
Storms
Storms add another level of strategy to WAS. Storms can provide cover, block line of sight, and create havoc for both players.
Night Games
Night rules simulate a WAS match with night conditions. Most units are firing at each other with only 5's and 6's counting as hits and using aircraft becomes much more difficult.
Death Match
It is what the name implies. Instead of playing for objectives and points, you are playing to eliminate your opponents fleet. You play until someone has no units left or someone is physically unable to use is remaining units to attack yours.
Below you will find the Clubhouse Rules and Guidelines. Please take a minute to read through this thread and familiarize yourself with them. You will also find the rules for clubhouse game play along with other optional rules that you can use in your matches.
Club House Rules and Guidelines:
1. In the interest of keeping things formal all clubs that wish to participate in the League must choose a Nation or Theatre of Battle to meet the rules to be a club in the Club House. If you are a theatre club, you must define the theatre, nations that battled in that theatre, and specify the individual units that participated in that theatre. Theatre clubs may only use the units allowed under their clubs rules. As a Club House member, you can join up to two clubs (one National Club and one Theatre Club). It is not required that you join more than one club but if you do join multiple clubs, one must be a National Club and your second club must be a Theatre Club.
2. In the interest of keeping things clean and organized the sticky’d threads are not to be used for discussion. Please create a separate thread for what you wish to talk about. To join one of the clubs in the sticky'd area private message the Founder/President of this club. They will then edit their post and add you to the list.
3. The Club House is a place in the Forumini for members to discuss club related activities, interests, and for friendly competition. Club House members are to conduct themselves in a respectful manner at all times. Personal attacks, bullying, and disrespectful comments towards other members in the Club House will not be tolerated. In the event that these behaviors present themselves, the Club House moderators and an administrator will investigate the incident and determine if the actions where against the Club House policy. Members who violate the behavior policy will be issued an official warning from a Club House moderator or an administrator. If a member commits multiple violations of the behavior policy, they will be asked to cease their participation in all the clubhouse related activities. Some good hearted jesting and teasing is ok but please be careful to make sure what you are writing will not be taken as anything more than that.
4. When creating a discussion make sure it has either some relevance to any of the current Clubs. No random videos or pictures of unrelated topics that is what the lounge is for. Example subjects involve but are not limited to: discussions of fleet tactics, avatars/signatures for clubs, and open challenges.
5. To change the avatar of a current club one must create a poll where they will present the old and new avatar and ask the current club members whether they wish to change or not. A 2/3 majority must be achieved to be able and switch the avatar. A moderator should then be informed and he/she will edit the sticky’d club thread. If you are not a member of the club in question please do NOT participate in this poll.
6. If you have any questions feel free to contact your friendly moderators.
Club House Rules for Game Play:
1. Club matches can be any point size match that the players decide on. For league seasons, the matches need to be 100-500 points.
2. To start a club match, put a challenge thread up in the clubhouse or PM another member. When you post a challenge, be sure to be specific in what type of match you are looking for. Club matches should follow the rules in the Advanced Rule Book from the new starter including sub harassment, strafing penalties, and small ship evasion. Remember that there are a wide variety of house rules that you can decide to play with before the game begins. Be sure to check them out in the next section.
3. When you win a club match it is a victory for you and your club. In order for your club match to count towards your clubs win total, your matches must be against other clubs in the clubhouse. Inter-club matches do not count towards your or your clubs win totals.
4. When playing in a club match, you must use your clubs fleet restrictions. The units available to your club are listed in your clubs HQ. This mostly applies to Theater Clubs.
5. Players are encouraged to play historically based matches (eg. RN v KM) but nation vs nation matches are allowed.
6. When you have finished a club match, be sure to post your match results along with a hyperlink in your clubs HQ so the person in charge of documenting your clubs performance can do so.
7.Theater and National clubs can compete against each other in club matches. Club matches are not limited to Theater v Theater/ National v National matches. Only during their League Championships do clubs have to compete against their same format clubs.
Optional Game Play Rules to Apply to your Club Matches:
Historical Limits
Historical limits allows players to build fleets with only the historically accurate number of vessels available to them. Each unit in the game has class limit which says how many of a particular unit you can use. Here is a link to our class limit thread: aaminis.myfastforum.org/about10433.html
OOB - Order of Battle Rules
For each capital ship (CV, CVL, BB, BC, and yes, the Alaska's getting counted as a BC since it's armor 7) you must have:
1 CA or CL
2 DD or DDE
For each CVE or support ship you must have:
1DD or DDE
You can't have more submarines than you have capital ships but you can always have at least one, CVE's and support ships don't count. Also, you can't have more than two carriers of any type for each BB or BC
Original Thread at: aaminis.myfastforum.org/about9123.ht
Year Restrictions
Players may decide to use year restrictions for their match. It's simple, if players decide to use a 1942 year restriction, there fleets can only use units from 1942 and earlier.
Storms
Storms add another level of strategy to WAS. Storms can provide cover, block line of sight, and create havoc for both players.
Night Games
Night rules simulate a WAS match with night conditions. Most units are firing at each other with only 5's and 6's counting as hits and using aircraft becomes much more difficult.
Death Match
It is what the name implies. Instead of playing for objectives and points, you are playing to eliminate your opponents fleet. You play until someone has no units left or someone is physically unable to use is remaining units to attack yours.