So I played a large game with three friends over the weekend to introduce them to the game. The Allies were a mix of pre 1942 vessels led by Ark Royal, Rodney and Nelson against a largely Italian force supported by the Bismark, Graf Spee who lent their assistance and a small Japanese Carrier task force of the Junyo. All told about 285 ish points per side mostly with cruisers and destroyer support with 2 subs a side and three bombers and one fighter. Came down to the Junyo and two dive bombers attacking the Ark Royal at range 1 over the final and deciding Cap.... Ark won. Armor ruled out against thin skin of Junyo. Ok.... Now to my question.....
When we had a ship plus a fighter against a few bombers and an escort fighter the air defense phase was confusing. The ship is easy. Pick your target and roll. But given an escort fighter and a defending fighter does it matter who rolls first? Based on the rules it looks like it is the one who lost initiative. Does the concurrent phase roll rule take effect here? Are both considered defenders by attacking each other (or the bomber) for the round so shooting down a fighter only impacts the air defense phase but it does not matter the order of shoot down or turn away in the phase? I think this is where we made a mistake. If the loser of initiative was aborted, they still have a final chance in the phase to abort or shoot down the attacking fighter right? It felt like the attacking forces fighter using anti air was not really defending .....
The Air Defense phase will include all AA attacks in the sector - your ship and both your defending fighter and the Escorting fighter. While these actions technically happen at the same time, the rules would say that whoever lost initiative rolls first. In most cases it doesn't really matter (Defensive Armament which I will talk about below comes into play, but otherwise...). Nailed the ship AA. Pick your target and let fly. The defending fighter picks its target as well. If it attacks the escorting fighter, it gets full dice and hopefully good luck. If it goes after a bomber and aborts/splashes with the escort penalty - hooray! The escorting fighter also makes its attack this phase, but really only has one target - the defending fighter. Even if the escorting fighter goes first and scores the abort/kill on the defender, the defender still has the opportunity to make his attack.
Also, whether or not the escorting fighter gets aborted/killed is irrelevant to the effect of escort on the bombers. They are "escorted" till the end of the turn.
Ok, the side note on Defensive Armament or Light Defensive Armament. GENERALLY you want your ship AA to fire FIRST at these guys because then they only get their base stats (looking at you Sunderland and your 4A/7VA). If you fire your defending fighters at them first you trigger the Def Armament SA on the Sundy (etc) and now he has 6A/7VA for the rest of the turn against all other AA attacks including fighters or ships.
As to the last line of your statement.
It felt like the attacking forces fighter using anti air was not really defending .....
He is! He's just defending his bomber squadrons. While his attack may be mostly meaningless as the defending fighter still can make his attacks and possibly abort/splash a bomber, you have the chance to take that fighter down this turn. Your purpose is presence! Ideally you're an escort fighter that makes it that much harder for his fighter to abort/splash the bombers, and depending on the opponents plane selection, your presence can stop them from triggering an interceptor SA. And every once in a great while (moreso if you are using a super fighter like the corsair or hellcat) you will actually kill that defensive fighter and make it easier to make those air attacks in the future.
Thanks! Gotcha. Actually we played a big battle today and I had this exact situation happen and we resolved it correctly. The Hugaro aborted a Swordfish and since the fighter was on escort I decided to use my Zeke to attack (it has +1 intercept) the Sea Hurricane and shot it down.... only it got to go still (same phase) and magically shot my Zeke down.... His torps missed but the carrier lost its fighter.... of course so did I!