The 10 VA doesn't break the me 262 it's the 12 dice against bombers possibly twice in a round that does.
I would say the sam and grace are costed fine. What I think has happened is the AA defense quality of the units in the game has dramtically increased since RB/wotc has left more then the capabilities of bombers to get through.
The 10 Va totally breaks the Me 262 IMO. AA values have not increased to the point that VA 10 is significantly threatened. The 12 dice against bombers (and possibly twice) was just adding insult to injury. Patrol bombers were already an iffy proposition in the game and this made them totally unplayable. That unit is busted in every way possible to create a busted unit IMO.
Without attacks that hit the only way an aircraft interacts with the game is air placement and taking up space in a sector air wise(as well as SA buffs). If the me262 had a vital of 9 with the same SA's it's still broken if the me262 has it's vital of 10 with an 8 or 9 AA with something toned down like interceptor it's overcosted by a lot.
A fighter with 10va is easier to vital then a bomber with 9va escorted. When the hellcat had a 10 va the fighters in the game probably averaged 7 AA now there is 8's and 9's all over the place and nastier ship AA for entering a sector AA wise (more high AA stats AA sa's and close escort combos). I can get antifighter AA combos up to 12-13 now no problem and with that many dice an 8 is average.
We both agree it's broken it just seems we differ a bit on the reason why, your blue destroyed airgroups weren't done in by a 10va.
The 10 Va totally breaks the Me 262 IMO. AA values have not increased to the point that VA 10 is significantly threatened. The 12 dice against bombers (and possibly twice) was just adding insult to injury. Patrol bombers were already an iffy proposition in the game and this made them totally unplayable. That unit is busted in every way possible to create a busted unit IMO.
Without attacks that hit the only way an aircraft interacts with the game is air placement and taking up space in a sector air wise(as well as SA buffs). If the me262 had a vital of 9 with the same SA's it's still broken if the me262 has it's vital of 10 with an 8 or 9 AA with something toned down like interceptor it's overcosted by a lot.
A fighter with 10va is easier to vital then a bomber with 9va escorted. When the hellcat had a 10 va the fighters in the game probably averaged 7 AA now there is 8's and 9's all over the place and nastier ship AA for entering a sector AA wise (more high AA stats AA sa's and close escort combos). I can get antifighter AA combos up to 12-13 now no problem and with that many dice an 8 is average.
We both agree it's broken it just seems we differ a bit on the reason why, your blue destroyed airgroups weren't done in by a 10va.
Yeah. Actually, I think bombers with VA9 are broken too. VA9 should be the top value for a late war fighter and VA8 should be the top value for a bomber. Maybe add something like Advanced Bomber or Great Agility for the crème de la crème.
The IJN Carrier Liberation Force - "Because We Care" Join the IJNCVLF. Service Guarantees Citizenship!
Just read a book about the Yamato class. One "semi fantasy" option left is the 4th of the class (hull #111). As it would probably be of low interest to make it as a "modernized" Yamato, I would rather propose it as what Shinano would have been if the decision to convert would have been taken at an earlier stage of completion. This would be kind of "balance" to the Midway, not basing as many aircrafts but with a damn sturdy hull. To follow the class naming, it would be named after a significant japanese province of the ancient time (as all battleships were)
The Me 262 card is unplayable. I found myself placing it early just to give my opponent a chance to take it out with late war allied fighters, which worked out about a 50/50 ratio.
Swarm tactics is a very strong ability (even on the Buffalo which IMO is under cost because of it) and add the bomber killer ability to the core stats and you've lost.
I vaguely remember the pages of discussion on this unit but I don't understand how it got through in this guise in the end.
I also use SWOs version.
"That's right son, join the navy. Get behind a bloody big gun and knock the hell out of somebody"
"We went out, got our arses kicked, then came back again"
Not just significant but provinces that had the capitol at one point. It moved around frequently.
We have Nara, Kii and Settsu left. Though Settsu was used in ww1.
No, Musashi wasn't named after the warrior. The warrior was named after the province
True, thanks for the precision. Nara is already used for a light cruiser, isn't it? Kii was to be used for a canceled battlecruiser class, I can't remember if we have them in the game.
The Me 262 card is unplayable. I found myself placing it early just to give my opponent a chance to take it out with late war allied fighters, which worked out about a 50/50 ratio.
Swarm tactics is a very strong ability (even on the Buffalo which IMO is under cost because of it) and add the bomber killer ability to the core stats and you've lost.
I vaguely remember the pages of discussion on this unit but I don't understand how it got through in this guise in the end.
I also use SWOs version.
The idea was to make people use late war fighters to escort late war instead of early war fighters just because they have Escort and are durable. If you use Hellcats, Corsairs, and Mustangs like the Allies did late war, you've got a 62% chance to abort the 262 (79% chance to abort with Expert 2) and 19% chance to kill it (37% with EDF2).
Compare these to the early war situation. A Zeke on the first turn aborts a Wildcat 45% of the time (68% with EDF2) and kills it 7% of the time (22%). After the first turn, it's aborting 33% of the time (58%) and making a kill 3% of the time (14%). To return the favor, a Wildcat aborts a Zeke 33% of the time, 45% over its own carrier, 58% with EDF2. It's downing that Zeke 8% of the time, 15% over its carrier, 25% with EDF2. At the very best, you're using Defend the Flattop and EDF2 to get 10 dice and you're up to 35%.
A Carrier Corsair with EDF2 kills 262s faster than a maxed out Wildcat kills Zekes. With no expert abilities, Corsairs, Mustangs, and Meteors kill 262s 19% of the time and Wildcats kill Zekes 8% of the time.
If you're using the correct aircraft for the era, it's not a worse situation than how the game played in the base set.